According to what I've found by googeling the problem, this seems to be related to Sweetfx, what i haven't found is a conclusive way to fix it though. This version is mostly to remove original game post processing by replacing it with custom from enbeffect.fx shader (untweaked, most code from old Skyrim mod) or ReShade/SweetFX. the procedure entry point createDXGIFactory2 could not be located in the dynamic link library c:\Windows\SYSTEM\d3d11.dll. Time of the day, interior and exterior separation, weather system are not available yet. Made all post processing shaders similar or equal to mod for Fallout 4. V0.310: Added time of the day, interior and exterior detection. Some compatibility fix for old AMD videocards. ![]() ![]() V0.312: Added directional light parameters, aurora borealis, stars, clouds, sky gradient parameters. Added WINDOWLIGHT, LIGHTSPRITE, VOLUMETRICFOG, FIRE, PARTICLE parameters which mostly similar to old Skyrim version, but not all objects yet handled and I'll keep searching for missed. V0.324: Added fix for reflection of trees in water as FixReflectionTrees parameter in enblocal.ini. This is just the mod with default preset, download customized presets and shaders from the forum or other sites (Nexus). POSTING THE ENBSERIES BINARY FILES ON NEXUS SITES IS STRICTLY PROHIBITEDĪdded ssao/ssil effect.
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